ICO game design process
It’s been a couple years since Ico’s release, but the lush, unique adventure game has won enough converts to be able to still fill a room with a talk on its development, as shown by Fumito Ueda’s GDC talk last night. Along with producer Kenji Kaido, he discussed the philosophy behind the game’s development, the struggles along the way, and how he kept his vision intact from the project’s beginning to end.
via Waxy.org
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- Published:
- Apr 10 2004 / 6:35 pm
- Category:
- Game Design
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- none
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